- #Skyrim zaz animation pack x cross not working install
- #Skyrim zaz animation pack x cross not working mod
- #Skyrim zaz animation pack x cross not working mods
#Skyrim zaz animation pack x cross not working mod
I use to have the XP32 animation mod installed with my old save file. There is some kind of disconnect between the new save file and the old one, because I haven't touch the NMM or the mods. I also have the ability to tick mark the other animations within Mod Configuration window. In my old save file, I do not have any of the XP32 animations all I see the vanilla animation, not even the "T" pose default character pose nor is there a Mod Configuration tab for PCEA2, but in a new save file, I do have the XP32 animation working and I believe all of animation are working as well but I am not familiar with those mods, and there is an entry in the MOD Configuration section window. All I have is the default vanilla animations. So, I assume all other animations are not working at all. Perhaps none of the other animations are working either but there is no entry within the MOD Configuration tab either. But I am not familiar with the other animations included in the PCEA2 mod. I know for sure, because I am familiar with this mod. I mean, instead of animation from PCEA2 being installed and working all I see the vanilla animations. I don't want to ask back every time.Įxcuse me for lack of details. So what does "The walking, running, jumping, get up, bow, sword, and magic animations aren't there at all. " mean. Installing PCEA2 doesn't imply that xp32 animation are installed (xp32 animations are part of PCEA2) Installing PCEA2 doesn't require xp32 animation to be installed. This isn't making sense.Įdited by Yaminohaka, 04 December 2015 - 10:31 PM. Update: If I do tick mark XP32 patches in FNIS, it says the mod isn't installed even though I have PCEA2 installed. The Pretty Jump Animation is working though, but that's outside of XP32's pack. >Warning: PCEA is incompatible with FNIS PCEA2<<īut I don't have PCEA activated. But it's definitely installed and FNIS isn't returning any errors excepts for some warnings. The walking, running, jumping, get up, bow, sword, and magic animations aren't there at all. Should I not check xp32's patches with your application? I would think that would be needed.
#Skyrim zaz animation pack x cross not working mods
From what I can tell none of the XP32 mods are working after installing it and updating FNIS behavior.
#Skyrim zaz animation pack x cross not working install
Actually, I didn't install PCEA as it seemed redundant and well, PCEA2 allows for animations outside of custom race character.